Wednesday, November 05, 2014

News | No Man's Sky

News | No Man's Sky



"Being a coder, I really enjoy the tech side of things, but that’s not what’s important. What’s important is how interesting, varied and exciting we can make this universe of ours. That’s what developing No Man’s Sky really is. It’s about filling the universe.

The procedural technology does lots of that for us, but we have to provide it with the sparks, like the patterns of spaceship design that we think look great, and different types of creature and the way they vary. We have to build the systems, the rules. We’ve shown so far creatures that you’ll be familiar with, but we’re thinking now about creatures that look far more alien, and they’re slowly changing the way even we’re perceiving the universe. It’s getting weirder, maybe not so friendly, and surprising us at every turn."

No comments:

Post a Comment