In a previous post [this one] I was talking about using a special font to convert rogue-like games to graphics.
Today I found this great example of this strategy:
[source]
Thursday, April 14, 2011
Tiles, fonts and text-based rogue-like games
By at 19:16
Section: computing 4 kids, EverGreen, Personal, Programming languages, Software
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1 comment:
hey great idea!
i'm making a roguelike in spanish and i'll going to put these graphics for my unicode-tileset, check it out!
http://comoelrogue.blogspot.com/
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