Thursday, April 14, 2011

Tiles, fonts and text-based rogue-like games

In a previous post [this one] I was talking about using a special font to convert rogue-like games to graphics.

Today I found this great example of this strategy:


1 comment:

research_labs said...

hey great idea!
i'm making a roguelike in spanish and i'll going to put these graphics for my unicode-tileset, check it out!

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